Tutorials

Tutorials for getting started with programming on Linux

Break Some Bricks

We add collision detection to the bricks and break the brick when it gets hit

Published
Liked the article? Share it!

The last brickout tutorial in this series. We break a few bricks. There some major things missing like being able to lose, or start over. But a gameover screen would require us to use textures (which we will get into in Invaders).

main.c
#include <epoxy/gl.h> #include <epoxy/glx.h> #include <gtk/gtk.h> #include <math.h> #include "DashGL/dashgl.h" #define WIDTH 640.0f #define HEIGHT 480.0f static void on_realize(GtkGLArea *area); static void on_render(GtkGLArea *area, GdkGLContext *context); static gboolean on_idle(gpointer data); static gboolean on_keydown(GtkWidget *widget, GdkEventKey *event); static gboolean on_keyup(GtkWidget *widget, GdkEventKey *event); struct { float dx, dy; float r; vec3 pos; vec3 color; mat4 mvp; GLuint vbo; gboolean left, right, top, bottom; } ball; struct { float width; float height; float dx; vec3 pos; vec3 color; mat4 mvp; GLuint vbo; gboolean key_left; gboolean key_right; } paddle; struct bricks { float width; float height; mat4 mvp[36]; vec3 pos[36]; gboolean on[36]; vec3 color[6]; GLuint vbo; } bricks; GLuint program; GLuint vao; GLint attribute_coord2d; GLint uniform_mvp, uniform_color; int main(int argc, char *argv[]) { GtkWidget *window; GtkWidget *glArea; gtk_init(&argc, &argv); // Initialize Window window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_title(GTK_WINDOW(window), "Brickout Tutorial"); gtk_window_set_position(GTK_WINDOW(window), GTK_WIN_POS_CENTER); gtk_window_set_default_size(GTK_WINDOW(window), 640, 480); gtk_window_set_type_hint(GTK_WINDOW(window), GDK_WINDOW_TYPE_HINT_UTILITY); g_signal_connect(window, "destroy", G_CALLBACK(gtk_main_quit), NULL); g_signal_connect(window, "key-press-event", G_CALLBACK(on_keydown), NULL); g_signal_connect(window, "key-release-event", G_CALLBACK(on_keyup), NULL); // Initialize GTK GL Area glArea = gtk_gl_area_new(); gtk_widget_set_vexpand(glArea, TRUE); gtk_widget_set_hexpand(glArea, TRUE); g_signal_connect(glArea, "realize", G_CALLBACK(on_realize), NULL); g_signal_connect(glArea, "render", G_CALLBACK(on_render), NULL); gtk_container_add(GTK_CONTAINER(window), glArea); // Show widgets gtk_widget_show_all(window); gtk_main(); return 0; } static void on_realize(GtkGLArea *area) { // Debug Message g_print("on realize\n"); gtk_gl_area_make_current(area); if(gtk_gl_area_get_error(area) != NULL) { fprintf(stderr, "Unknown error\n"); return; } const GLubyte *renderer = glGetString(GL_RENDER); const GLubyte *version = glGetString(GL_VERSION); const GLubyte *shader = glGetString(GL_SHADING_LANGUAGE_VERSION); printf("Shader %s\n", shader); printf("Renderer: %s\n", renderer); printf("OpenGL version supported %s\n", version); glClearColor(1.0f, 1.0f, 1.0f, 1.0f); glGenVertexArrays(1, &vao); glBindVertexArray(vao); ball.r = 18.0f; int i; float angle, nextAngle; int num_segments = 99; GLfloat circle_vertices[6 * 100]; for(i = 0; i bricks.on[i] = TRUE; mat4_translate(bricks.pos[i], bricks.mvp[i]); } } } static void on_render(GtkGLArea *area, GdkGLContext *context) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); mat4_translate(ball.pos, ball.mvp); glUniformMatrix4fv(uniform_mvp, 1, GL_FALSE, ball.mvp); glUniform3fv(uniform_color, 1, ball.color); glBindVertexArray(vao); glEnableVertexAttribArray(attribute_coord2d); glBindBuffer(GL_ARRAY_BUFFER, ball.vbo); glVertexAttribPointer( attribute_coord2d, 2, GL_FLOAT, GL_FALSE, 0, 0 ); glDrawArrays(GL_TRIANGLES, 0, 3 * 100); mat4_translate(paddle.pos, paddle.mvp); glUniformMatrix4fv(uniform_mvp, 1, GL_FALSE, paddle.mvp); glUniform3fv(uniform_color, 1, paddle.color); glBindBuffer(GL_ARRAY_BUFFER, paddle.vbo); glVertexAttribPointer( attribute_coord2d, 2, GL_FLOAT, GL_FALSE, 0, 0 ); glDrawArrays(GL_TRIANGLES, 0, 3 * 2); glBindBuffer(GL_ARRAY_BUFFER, bricks.vbo); glVertexAttribPointer( attribute_coord2d, 2, GL_FLOAT, GL_FALSE, 0, 0 ); int i, x, y; for(y = 0; y <6; y++) { glUniform3fv(uniform_color, 1, bricks.color[y]); for(x = 0; x <6; x++) { i = y* 6 + x; if(!bricks.on[i]) { continue; } glUniformMatrix4fv(uniform_mvp, 1, GL_FALSE, bricks.mvp[i]); glDrawArrays(GL_TRIANGLES, 0, 3 * 2); } } glDisableVertexAttribArray(attribute_coord2d); } static gboolean on_idle(gpointer data) { int i; for(i = 0; i <36; i++) { if(!bricks.on[i]) { continue; } ball.left = ball.pos[0] - ball.r > bricks.pos[i][0] - bricks.width; ball.right = ball.pos[0] + ball.r bricks.pos[i][1] - bricks.width; ball.top = ball.pos[1] + ball.r ball.pos[0] += ball.dx; ball.pos[1] += ball.dy; if(ball.pos[0] > WIDTH) { ball.pos[0] = WIDTH; ball.dx *= -1; } else if(ball.pos[0] <0) { ball.pos[0] = 0; ball.dx *= -1; } if(ball.pos[1] > HEIGHT) { ball.pos[1] = HEIGHT; ball.dy *= -1; } else if(ball.pos[1] <0) { ball.pos[1] = 0; ball.dy *= -1; } if(paddle.key_left) { paddle.pos[0] -= paddle.dx; } if(paddle.key_right) { paddle.pos[0] += paddle.dx; } if(paddle.pos[0] <0) { paddle.pos[0] = 0.0f; } else if(paddle.pos[0] > WIDTH) { paddle.pos[0] = WIDTH; } ball.left = ball.pos[0] > paddle.pos[0] - paddle.width; ball.right = ball.pos[0] paddle.pos[1] - paddle.height; if(ball.dy <0 && ball.left && ball.right && ball.top && ball.bottom) { ball.dy *= -1.025; } gtk_widget_queue_draw(GTK_WIDGET(data)); return TRUE; } static gboolean on_keydown(GtkWidget *widget, GdkEventKey *event) { switch(event->keyval) { case GDK_KEY_Left: paddle.key_left = TRUE; break; case GDK_KEY_Right: paddle.key_right = TRUE; break; } } static gboolean on_keyup(GtkWidget *widget, GdkEventKey *event) { switch(event->keyval) { case GDK_KEY_Left: paddle.key_left = FALSE; break; case GDK_KEY_Right: paddle.key_right = FALSE; break; } }

Compile

$ gcc -c -o DashGL/dashgl.o DashGL/dashgl.c -lepoxy -lpng -lm
$ gcc `pkg-config --cflags gtk+-3.0` main.c DashGL/dashgl.o `pkg-config --libs gtk+-3.0` \
-lepoxy -lm -lpng

Run

$ ./a.out